The INSANE D&D 2024 Weapon Combo That Is Actually Legal!

Latest Comments

No comments to show.

Can a DnD 2024 Fighter really make SIX attacks and use FIVE different Weapon Masteries in a single turn?

Yes… under the rules interpretation I’m using in this video.

In this video, I break down a ridiculous 10th-level Fighter combo using Nick, Sap, Slow, Push, and Vex to make six attacks in one turn, while swapping between different weapons along the way.

The trick comes down to some very specific wording in the 2024 rules about equipping and unequipping weapons when you make an attack as part of the Attack action. Once you combine that with Extra Attack, Action Surge, Nick, and Dual Wielder, things get… weird.

And yes, there is some debate over exactly how the weapon-swapping rules should be interpreted. So I’m going to walk through the rules step-by-step and show you exactly how this combo works under the interpretation I’m using.

Six attacks. Five Weapon Masteries. One turn.

Is Weapon Mastery actually broken, or did D&D 2024 just give Fighters a ridiculous amount of tactical flexibility?

CHAPTERS

0:00 Unlocking the Six-Attack Fighter Strategy
1:48 Decoding the Attack Action Weapon Swap
3:26 Mapping the Fifth-Level Fighter Combo
5:53 The Ultimate Ten-Level Mastery Blender
11:55 Is This Tactical Nonsense Actually Broken?

If you enjoy digging through D&D rules, finding weird interactions, and discovering things you didn’t realize your character could do, subscribe to Evil Penguin RPG.

And if you want to play in some of my games, go to my startplaying.games profile and take a look at what I’m currently running

https://startplaying.games/gm/evilpenguin

❤️ Follow me on socials
✅ TikTok – https://www.tiktok.com/@evilpenguingaming
✅ Instagram – https://www.instagram.com/evilpenguingaming
✅ Facebook – https://www.facebook.com/evilpenguinRPG

Tags:

Categories:

No responses yet

Leave a Reply

Your email address will not be published. Required fields are marked *