If You Don’t Want To Get Hit in Dungeon Crawler Carl RPG – It’s Gonna Cost Ya

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In Dungeon Crawler Carl RPG, every Action matters! βš”οΈ Crawlers get two Actions per turn, and they have to decide how to use them wisely.

Attack, move, evade, or do something else? Every decision can affect your chances of surviving the World Dungeon.

Would you risk taking a hit to save an Action, or play it safe?

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